package simulation.obj;

import draw.objviewer.StateManager;

public class Trajectory {

	int m_id; // identity of different trajectory
	
	int m_mapid; // the map which it belongs to
	
	/*
	 * rendering state, enable different rendering method
	 */
    StateManager m_rds = new StateManager();
    
    
	public Trajectory(){
		
	}
	
}
